10/4/2023 0 Comments Roblox jeans templateThe body cage tells the clothing the shape of the character without all the fine details of the mesh itself. Both the body and the clothing have the same cage, deformed by the user to define the clothing's fit. Cages are the way that the clothing and body interact. Once we established the base body, we needed to cage it so that layered clothing could fit on it. This cuts down confusion and helps users know what is safe or dangerous when a lot of things are going on. The silhouette, or the shape of your character, should also be distinct and discernable to another player at a distance, which is important for multiplayer experiences. We also posed the hands in a natural posture that could still hold onto something if we wanted items or gear in our experience. The following examples show a very small bend in the arms and legs to allow for this. Implied directionality means that when you're building your character's skeleton, the joints have a small bend in them to know which way they should naturally bend. This allows a more full range of motion when animating, and also gives you implied directionality to movement. You should model the character in a neutral and natural pose. The only requirements are that they be bipedal humanoids. Layered Clothing lets clothes fit on almost any kind of body, whether it be a fishman, a rock golem, or a human space explorer. This can be anything from our character's body in underwear, to a fishman or even a blocky avatar.Ĭharacter size cannot exceed 2000×2000×2000 units. The base body is essentially the lowest layer of the layered clothing system. As a creator, you'll be able to do the same soon, so follow along to see how we did this. We ultimately settled on a single character design that we named "The Visitor," but layered clothing allowed us to create a main character while also releasing the clothing to the Marketplace as a modular component. Because of this, we decided to make the clothing a separate component which would allow flexibility in our design. We weren't sure early on what our actual character would be or if there would be multiple types of characters, but we wanted them to wear space suits. We wanted the users in our experience to embody someone sent to the station to investigate some disturbing events. For additional layered clothing resources, such as guides, example projects, and reference models, see Layered Clothing.
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